MyWarp: Offline Players & Warp Issues

by Alex Johnson 38 views

The Bug: Offline Player Limitations in MyWarp

Hey everyone, let's dive into a frustrating issue some of us have been facing with the MyWarp plugin. Specifically, it's about players who are offline and the troubles we encounter when trying to interact with their warps. The core problem is that offline players cannot be invited to warps, nor can their created warps be searched for. This is a significant limitation, especially for servers running in offline mode, as it breaks core functionality related to player convenience and community building. This is likely a pain point for servers using Bungeecord proxies, a common setup. If you are having a problem with your offline server, you are not alone.

Let's be clear upfront: yes, the server in question is operating in "offline-mode." This is because it sits behind a Bungeecord proxy, which handles authentication. This setup has been working perfectly fine for quite a while, so the sudden appearance of this bug is quite baffling. The exact moment this issue popped up is a bit hazy, so it's challenging to pinpoint a specific update or change that triggered it. This issue can create problems if you are on an older version of the plugin as well as a newer version of the plugin. This creates an unplayable server when it comes to warps.

When attempting to invite a player who's currently offline to a warp, the system throws an error stating that it cannot find a player profile. The exact wording might vary slightly depending on your language settings, but the gist is the same: the plugin can't locate the player's information. Similarly, when trying to list warps created by a specific player using a command like /warp list -c <playername>, the same error message appears. It indicates that the player profile can't be found. The implications of this are pretty clear.

This makes it hard to manage and use warps for offline players. The inability to invite offline players limits their ability to access warps. It also makes it difficult for other players to find and use warps created by offline players, restricting community interaction and player convenience. If you are running an offline server this is a big problem. This is also a problem for those of us with older server versions, which adds to the frustration. Let's delve into the steps required to replicate this issue to better understand the root causes and potential workarounds, or better yet a permanent fix. Let's get to the bottom of the issue.

Steps to Reproduce the MyWarp Bug

To effectively recreate the bug and understand the specific conditions under which it occurs, we'll outline a clear set of steps. This allows anyone to verify the issue and provides a standardized process for identifying the problem. First off, you'll need a Paper Server (version 1.21.10) set up to run in offline mode. This is crucial as it mirrors the server environment that triggers the bug. The offline mode is enabled via the online-mode=false setting in the server configuration. To handle player authentication, the server should sit behind a Bungeecord proxy. This proxy manages player logins and session management, essential for authenticating players correctly. The Bungeecord setup ensures that players can join the game even when the server itself runs in offline mode.

With the server set up, the next step involves using the MyWarp plugin. Make sure it's correctly installed and enabled on your server. To trigger the bug related to inviting offline players, use the command /warp invite <playername> <warpname>. Replace <playername> with the name of a player who is not currently online, and <warpname> with the name of the warp. If the bug is present, the server should display an error message indicating that it can't find a profile for the specified player. If you are inviting a player and they are not online this is the expected behavior, but not if you are using a proxy server. This functionality used to work in older versions of the plugin, so what changed?

To test the bug related to listing warps created by a specific player, use the command /warp list -c <playername>. Substitute <playername> with the name of a player. The server should display a list of all warps created by that player. If the bug occurs, the server will display an error, preventing you from seeing the list of warps. If the player is online it works. If the player is offline, it does not. This is due to the authentication, which is handled by the proxy. This is why it works in online mode, but not offline.

These steps will help confirm whether the bug affects your setup, assist in troubleshooting, and offer a way to create a repeatable environment for developers to test and fix the issue.

Understanding the Error Messages

Let's take a closer look at the error messages that appear when the bug is triggered. They are central to diagnosing the problem. The primary error is "could not find a player profile". While the exact wording might vary based on the server's language settings, the message indicates the core issue: the server is unable to locate the player's profile information. This failure usually happens because the plugin can't verify the player's identity or access their data. Because the authentication is handled by a proxy, the plugins might not know the player when offline. The plugin needs to be able to connect and pull player data. The plugin failing is often a sign of a deeper issue, like a problem with player data retrieval or compatibility issues with the server's version and configuration.

When trying to invite an offline player, the plugin might attempt to retrieve their profile to handle the invitation, but it fails to find the data, leading to the error message. Similarly, when listing warps created by a player, the plugin needs to access the player's data to filter the warps. If it cannot retrieve the necessary information, it displays the same error. The error message gives crucial clues about what's going wrong and what parts of the system are failing. If the profile cannot be found, the warp can not be created.

To understand the errors, it's helpful to know how the plugin interacts with player data. In this case, MyWarp is likely using player names stored in a MariaDB database. Because the server is in offline mode, the usernames are stored in plain text. When the plugin tries to locate the player's profile, it uses the username to search the database. This plain text storage is an older way to store player data, as it is no longer based on UUID. The failure of the lookup suggests that the plugin may not handle player names correctly or is not interacting properly with the database in offline mode. The failure might point to a problem in how the plugin interacts with the Bungeecord proxy to fetch player data when they are offline, and it's a critical clue in determining the cause of the problem.

Affected Versions and Context

Understanding the specific versions of the software involved is crucial for pinpointing the source of the problem. This includes the MyWarp plugin version, the Paper server version, and the Bungeecord version. The reported issue affects mywarp-bukkit-3.1.2-all.jar. It also affects older versions. The Paper server version is 1.21.10-113-main@9fc21bc (2025-11-14T16:11:13Z) and BungeeCord-Bootstrap:1.21-R0.5-SNAPSHOT:5916f08:2007. Because the server is in offline mode, this is likely an authentication issue. These versions provide context about what to look for when diagnosing the problem.

The context around the bug provides extra insights into the server setup. The server and proxy have been running for several years. The warp list -c CREATOR command has not been working for months, which is why the bug was discovered. The user names are stored in MariaDB in plain text and not in UUID. MyWarp has been used since around 2012, which explains the old database. The use of plain text usernames is important because it is an older system. When using an older system with a newer plugin this can create some problems. This can be important when diagnosing the bug. This background is critical because it highlights the longevity of the setup and the type of changes that may have occurred. This also tells us the setup is working in offline mode.

Potential Solutions and Workarounds

While a permanent fix from the plugin developers is the best outcome, let's explore some workarounds and potential solutions you can implement in the meantime. The key is to find ways to reduce the impact of the bug. One potential workaround is to temporarily enable online mode for your server. While this fixes the issue, it may not be feasible. Another approach could be to manually add offline player UUIDs to a local database. Because the usernames are stored in plain text, you could add player UUIDs to help the plugin. This will allow the plugin to find the player data when offline. If your server allows it, you could also manually edit player data. This could be done by editing files or interacting with a database. This manual method could work but is not efficient.

If you use a proxy server, check the proxy's configuration. Ensure that it's correctly forwarding player information to the backend servers. A misconfiguration might prevent the servers from properly identifying offline players. If the Bungeecord proxy isn't passing the correct player data, it can cause authentication issues. Another tip is to verify the compatibility between your MyWarp plugin, Paper server, and Bungeecord versions. It's possible that the latest versions of the plugins and server are not fully compatible. Downgrading the plugin might work, but you may lose features.

Testing with a fresh installation of the plugin can help isolate the problem. In some cases, a corrupted configuration file might cause the bug. If all the steps above fail, the issue may stem from an incompatibility between MyWarp and the Bungeecord proxy. The plugin developers must provide a solution. These workarounds offer temporary solutions to keep the server running smoothly.

Conclusion: Navigating MyWarp's Offline Player Challenges

In conclusion, the inability to invite or search for warps created by offline players in MyWarp is a notable problem. This issue creates problems, especially for servers in offline mode behind a Bungeecord proxy. This article explored the problem. We covered the steps to reproduce the bug. We also took a look at the affected versions and provided potential workarounds. Because the authentication is handled by the proxy, this creates problems. The older MyWarp plugin, the Paper server version, and the Bungeecord proxy all play a role in this situation.

While there is no perfect solution, it is important to understand the problem. The workarounds discussed provide some relief until the plugin developers fix the issue. We hope that the article has been helpful. Keep an eye out for updates to MyWarp and related plugins. If you are having a problem with this, you are not alone. With a good understanding of the problem and potential solutions, you can keep your server running smoothly.


If you want to read more about this you can check out the SpigotMC forums.